Bad Guys, Advice, and…Salads?

Hi, guys!

In honor of Halloween, I thought I’d talk about book villains and what makes them good.

Well, good villains, at any rate. Obviously they’re not good, or they’d be the hero.

Now, villains don’t have to be super maniacal. Hell, they don’t even have to be a person.

They just have to do two things.

1. They have to oppose your hero, providing obstacles and difficulties for them. They’re the antagonist, so obviously they have to antagonize. (See what I did there? Lol)

2. They have to do it for a reason.

Being the bad guy…just because bad guy

Doesn’t work.

Your antagonist needs to be fully realized, every bit as much as your protagonist.

They have to have motives and a purpose. Even inanimate objects have a purpose, so why the fuck wouldn’t a fully fledged person?

Btw, chances are, the antagonist will fully believe in their purpose. If they don’t…you have to tell us why. Are they in denial? Are they being pressured by someone worse? If so…what are the motives behind THAT person’s actions?

Antagonists have feelings (unless they’re a sociopath or an actual inanimate object).

All of this needs to be taken into account, and they need to act accordingly. Even if you don’t devote page after page after page to their backstory, there still needs to be a clear set of patterns and emotions governing your antagonist’s actions.

If that isn’t the case, if you just write a bad guy because you need a bad guy…your story will fall flat.

If we were talking about some random side character that has a single line of inconsequential dialogue…you could write a less-than-half-assed backstory, and literally no one would know the difference.

But this is the main antagonist we’re talking about, here.

They play a huge role in the story, setting up a DIRECT contrast to your hero. Stopping them and their evil plot is the whole freaking point.

If they’re flat, there’s no real challenge for the hero.

So today I thought I’d discuss what makes a good bad guy. There are so many types to choose from.

Of course, there’s the spoiled brat. Inflated self worth leads to tantrums and breaking others’ toys until they get what they want. It just so happens that toys as adults can mean a car…or a kneecap.

These can be pretty fun to write, but I fucking hate reading that type. Lol. Its so much more frustrating than other types.

Now, the sociopath is close to “bad guy because bad guy,” but there’s still a motive involved. They aren’t necessarily hurting others because they like it…empathy just doesn’t quite factor in for a sociopath, you know with the whole…lacking emotion thing. Maybe other people are tools to them, a means to an end.

A way to make their plans work whether it goes badly for other people or not.

Anti-heroes are fun as antagonists or protagonists, honestly. Deadpool, anyone? Or perhaps…my novella, Annabelle? These villains genuinely believe in their cause. Who knows, maybe it’s a good cause? They just cross the line when they go for it.

Maybe you’re writing a story about two people competing for the same lover, or someone trying to seduce someone’s partner? Why are they doing it? Even something so simple as this (compared to conquering kingdoms and such) needs a motive.

Why are they after that one particular partner? Is going after married people a habit for them? Did they have an ambivalent or absent parent? Were they cheated on? Maybe they feel that your protagonist wronged them, and this is simplest form of revenge they can come up with (that won’t land them in jail.

Whatever the reason, you need to know it.

Maybe they do terrible, terrible things to others because they want to feel powerful. Were their parents control freaks? Did they have no autonomy growing up, and now need so much power that they take other people’s rights away to feel better?

Your main antagonist could honestly be your protagonist. To a degree, every protagonist should also be their own antagonist. Not always the main one, not unless it’s strictly a story about dealing with yourself and getting out of your own way. But every person in history has stepped on their own toes, in some way, shape, or form, at some point in their life.

We all do stupid shit. We all make bad decisions. We all cause problems for ourselves.

Inanimate objects and mythical beasts are the only time its really acceptable to have a bad guy be bad by its very nature.

Even your villain’s fatal flaw, the thing the hero uses to finally win, needs to have a reason.

Do acts of kindness make them feel weak because they were never shown kindness and had to be “strong enough” to make it on their own? You decide.

But it can’t be something ridiculous like…they convulse uncontrollably at the sight of a salad.

I mean, you can do that, but you have to commit. Every other aspect of that story better be just as ridiculous as a mega-villain who seizes-out every time they see a salad. And even that needs to have a reason, goofy as the backstory for that may be.

If you’re stuck, if your story feels a bit flat…maybe the problem isn’t your fully imagined hero, with every second of their life mapped out in beautiful detail, who you’ve had rendered by three different artists just because.

Maybe the problem is the villain you gave five minutes of thought.

Making them more realistic and giving them clear motives and plans will probably make it easier to spice up the story.

Hell, even if your story is phenomenal despite a two dimensional villain (which…how?), think how much better it could be if your antagonist had a real goal besides…making your hero’s life hell just because they can…

And if you don’t like thinking about the bad guy?

Literally no one cares. Lol.

It’s part of writing, my dudes.

So get to it. There’s no better time than Halloween.

Now, as far as what I’ve been up to in the past week, well…I released a book. Lol. Soul Bearer is officially available, which is freaking exciting. The reading and the live were super nerve wracking.

But it was worth it. Thank you to everyone that tuned in, and an even bigger thanks to those of you who’ve bought a copy. I truly appreciate it.

This past week was another…tremendously chaotic and terrible week. But the book release and the response from all of you was a wonderful bright spot.

I’ve also been editing and formatting. I also did some resizing of cover designs, now that I know the page length (aka the spine width) of The Gem of Meruna. I’ll be announcing the official rerelease date later this week! I’ll be contacting ARC readers in the next week or so.

Keep reading. Keep writing.

Later.

Playing God

Hi, guys!

Today’s topic is a heavy one…Religion.

No, my beliefs are not being discussed or mentioned, at all. I’m not trying to make you believe or not believe something.

I’m simply talking about writing religion into your books, whether they’re set in the real world or a world you made up specifically for the book.

Religion is a huge part of society. Its one of those things that has the potential to completely shape how an entire civilization evolves. Its presence or absence has a huge impact on the world it’s set in, and as such, it should be treated with the levity it deserves, regardless of your own religious beliefs.

At the heart of religion, people want to feel cared for. They want to feel like someone more powerful has a plan for their life. They need an explanation for things they don’t understand, whether they’ve had a strange experience or are simply wondering what happens after death.

Religion provides these things. It holds answers and safety and structure.

It often demands certain practices in exchange for these answers and safety and structure, though, shaping day to day life for any who follow devoutly.

As such, you can’t just…glaze over it and expect no one to notice that not a single person in your story believes in any type of religion whatsoever.

Especially if you’re building your own world.

Whatever religion you believe in the real world may or may not influence what you write. You’re making up a religion and a world. It might have similarities with real world religions, but it won’t be exactly the same.

So go crazy.

It doesn’t have to be logical or easily proved. If it were easy to prove, it wouldn’t be religion. It would be scientific fact. Religion, by its very nature, involves some sort of faith in the unknown and unknowable.

If you want your characters to worship a dragon that lives in the stars and cries when they misbehave (maybe they live near an intersection of rivers and heavy rain makes it flood a lot, idk), go for it.

You just want to make sure it’s consistent within itself unless the story is about figuring out why the religion goes against itself. Tons of unintentional contradictions make for plot holes, things you definitely don’t want in your story. So be thorough.

One of the first things to consider if you’re building a world is whether your characters are surrounded by pagan or monotheistic religions.

Maybe they all believe in the same gods, but one tribe worships one god and a neighboring tribe worships a different one. Does that cause tension? Strife?

War?

Maybe one faction interprets the same religion differently than another faction. That certainly causes problems in the real world. Does it cause trouble in your story?

These are things you need to consider.

Now, unlike the real world where no single person can know for sure whether any one religion is correct, as an author, you know that about your world. You know if one is correct and another is wrong. You know if they all contain little grains of truth.

You know if maybe…they’re all wrong. Do any of your characters know the truth about their world and the gods that govern it?

Or maybe they think they know.

That one person would see the world very differently than the people around them.

You should probably also consider how the god views the world, or at least, how the people think the god views the world. People who think their god is forgiving are likely to conduct themselves differently than people who think their god is easily angered and vindictive.

And if they think their god just…doesn’t care? That the world was created, and then that was it? What then?

Easily angered gods might demand human sacrifices. Forgiving gods may wish only for repentance. Or perhaps, they’ll demand sacrifice to show sorrow over one’s actions.

It all plays a role in the world you’re building and the lives of the characters in it, and it’s your job as the author to figure that out.

Now, if you’re writing a story set in the real world, good news! The religions already exist. There are still some things to consider.

Again, not everyone believes the same thing. The people in your story need to reflect that.

Unless your story is set in an Amish community, and never leaves that community, the odds of everyone in the story being of the same religion…are pretty slim.

The world has become a hell of a melting pot. Diversity is everywhere. What people believe in regards to religion or sexual orientation or race or gender or whatever…differs.

Wildly.

The odds of two people believing exactly the same on every topic is pretty much impossible. Unless one of them has cult leader charisma, and brainwashes the other one. Which, to be fair, has been the basis of many stories.

But it’s typically set against the backdrop of other people who believe differently, so…you still have to consider multiple viewpoints.

Now, if your main character has the same religious beliefs as you…be careful. Yes, that means you have more insight into the inner workings of that religion and common dilemmas faced by those who practice it.

But you also run the risk of coming off a little…preachy…if you’re not careful.

Maybe that’s the point. Maybe you’re trying to bring people over to your religion through your writing.

But that’s something that you need to commit to. Way ahead of time. And something that should be handled with tact.

A lot of tact.

Now, for the sake of realism, you probably need to show your character having doubts, at some point. It adds tons of extra drama and gives the character more depth.

For example, I set my post-apocalyptic novel, After (new title to be announced later), right here in southern Illinois.

A.K.A. The Bible Belt.

Christianity is huge here.

And the apocalypse is fucking fantastic at testing faith.

But different people react differently. Some people cling to their faith for comfort in the face of adversity. Others relinquish it completely. Some believe but get angry, while other people fall into spirals of doubt.

Some people do all those things in the course of a single particularly trying afternoon.

What happens to each individual character’s beliefs after trauma depends on their personalities, their life experiences to that point, the strength of their beliefs, their upbringing, their surroundings.

All these things play a role.

As do about a million other things.

All of which, you need to think about.

So, whether you’re religious or not, there’s a good chance that some sort of religion will influence whatever world you write your story in.

Somehow.

Some way.

Don’t be lazy and pretend no one ever heard of religion.

Anyway, this past week, I spent a decent amount of time editing my post-apocalyptic novel. I also did more work on book covers (a few options took a ton of time in photoshop) and well…played a lot of minecraft. Lol.

I know, it’s not writing related, but that game is so addictive. And it was nice to play a video game again. I’ve been so caught up in trying to get everything done that I haven’t played any game in…weeks? Months? I’m honestly not sure.

I’ll be announcing giveaway rules next week, so come back next Monday to learn how you can win a signed copy of Soul Bearer, along with a shit ton of swag and possibly a signed copy of Annabelle.

For now…

Keep reading. Keep writing.

Later.

Keep It Punchy

Hi, guys!

So, the hardback proof of Soul Bearer came in this week (the paperback should be in today/tomorrow, and I’ll put up pictures after that. Idk why they shipped separately). It’s so exciting to see it, to finally hold it in my hands after staring at it on a computer screen for so long.

It still doesn’t quite feel real. Lol.

Of course, there are a couple things that need adjusted, some things that didn’t translate to print how they should have (hence the need for a proof copy), and I’ll have to adjust those. But it’s in my library, now.

It’s on my shelf, and I freaking love it!

I’ll stop gushing now though, and get to the point. Lol. The physical copy sparked a conversation between my husband and I. He expected the hard back copy to be thicker than it is.

It’s not a super long novel, by any means, coming in at just over 70,000 words. High fantasy, nowadays has a tendency to run pretty long though, sometimes topping out above 100,000 words.

There’s this trend lately for books to be huge, lengthy tomes that, if used as a weapon, could knock someone senseless. (Ironically.)

Now, my husband is a huge fan of Andre Norton. He has about one sixth of her books (which is saying something, since she wrote several hundred). She wrote high fantasy and scifi. But her average word count was, I think, between 40,000 and 50,000 per book.

Nowadays, that’s considered a novella, not a novel.

So many people want big books, now.

Anyway, my husband asked how I get so much stuff into my books, without the books being far longer. And my answer kinda surprised me. Lol.

I hadn’t thought about it until the words came out of my mouth.

I told him that I use my world building to build my characters, and my characters to build my world. I multitask.

Doing the two things separately just fills the pages…for no reason.
I mean, the main characters are going to play a pivotal role in shaping the world they live in, especially in fantasy, otherwise they wouldn’t be the main character.

So showing their experiences relative to the world…makes sense.

For them to have motive to change things, they have to have been affected by the negative sides of their world at some point. So showing their world relative to them…makes sense.

Okay, I feel like I’m talking in circles, so I’ll give examples.

In Soul Bearer, Aurisye is looked down on and treated horribly for being half-Orc. That tells the reader that the two races don’t get along (they’re actually at war), and builds up who she is…an outcast.

Rafnor joined the military for equal treatment. He grew up poor, and was bullied over it (so money is important in their realm, another problem for Aurisye). But the military runs on skill and the ability to improve, rather than on basis of connections or finances.

Now, in Salt and Silver, Ness is a demi-demon. That alone tells you a few things about her world. It tells you that, in the world of Theran, demons are real, whether you believe in them in our world or not. It also tells you that they can, at times, walk the earth, and procreate with humans.

The existence of demons implies the existence of gods, otherwise a different word would’ve been chosen in place of demon. It sets up the juxtaposition to imply that yes, the gods are real and can be interacted with.

In the opening scene, she’s called a witch, telling you that magic exists in their realm.

Which brings us to the word choice topic again. I wanted to have one term for magic users, regardless of gender, and I wanted it to be one that would be instantly recognizable.

Choices?

Wizard, witch, mage, or caster.

Caster might not be recognized outside the gamer community, so it was out.

Mage works for Soul Bearer because it implies the use of spells, runes, and potions alike. Mage also has a connotation of prestige, of exclusivity. Since not everyone in Visun (the world of Soul Bearer) can use magic, that holds true. The term also lends itself nicely to high councils (which is a thing in Soul Bearer).

Wizard instantly conjures the wizarding world of Harry Potter, where only certain people can access magic, primarily through the use of wands. Sure, magical items, potions, and divination exist, but mostly, it’s commanded with wands.

And in Salt and Silver, that isn’t the case.

Anyone can access magical energy, but most don’t care to. It relies heavily on potion making, devotions to multiple gods or demons, and occasional sacrifices. Basically, it’s useful, but tedious and time consuming for mortals. It’s a skill that has to be developed, much like leather working.

For most, it’s easier to pay someone else to do it.

The term witch makes me think of potion making and lonely little cottages in the woods. It calls to mind paganism and a deeper understanding of nature.

And that’s what I wanted for Salt and Silver.

One word can have such a huge impact on the atmosphere of the world.

Making sure you have those pivotal words down can make a world of difference in the length of a book.

Another Salt and Silver example. I didn’t have to explain that their country is divided up into city states led by their own militaries, because when shit hits the fan, they consult the leader of the local chapter of Knights. That alone spared me several pages of exposition on the way their country is set up.

Basically, it all boils down to that old adage, show vs. tell.

If you show me your character sitting in a classroom, zoning out during a calculus lesson amidst kids who are just a bit older, I’m going to assume they’re in high school, taking advanced classes.

You don’t have to tell me what grade they’re in or what grade the other students are in. You don’t have to tell me they’re attending high school. You can let the character’s mind wander over the problems they’re facing (i.e. the point of the story), thus building the world and the character in the same scene.

If you need me to know that your character is having relationship problems, add in a flashback to a fight or have their partner’s voice echo through their head. That way you can show me the tone of voice, you can show why they’re fighting…how they’re fighting.

And all those things build the world that the characters are living in. It paints a picture of the life they lead, in addition to showing the personalities and desires of the characters.

Of course, there are times where you just need to tell something, and get it over with. A quick thought or comment could do that without devoting page after page to an explanation of the country’s history.

At any rate, there needs to be balance between showing and telling, and that balance lands in different places along the spectrum for every author.

I tend to lean more toward showing. Obviously. Lol. I like my stories…punchy.

The point is, it’s possible to write high fantasy in less than 100,000 words. Lol.

So, if you find yourself falling short of that mark when writing fantasy, that doesn’t necessarily mean anything bad about your writing. There’s the chance that maybe you missed something, but it could just be that you eliminate most exposition.

Anyway, I’ll stop rambling, now.

Over the past week, I did some editing on The Gem of Meruna, and did some work toward the Soul Bearer release. I also added a chapter to Salt and Silver to fill in a plot issue pointed out by beta readers, and filled out the playlist for my sci-fi series.

Basically, I’m jumping from one story to another like a damn maniac.

And this coming week promises to be just as chaotic.

Keep reading. Keep writing.

Later.